The researchers found that video game players develop a heightened sensitivity to what is going on around them, and this benefit doesn’t just make them better at playing video games, but improves a wide variety of general skills that can help with everyday activities like multitasking, driving, reading small print, keeping track of friends in a crowd, and navigating around town.
In an upcoming study in the journal Current Biology, authors Daphne Bavelier, Alexandre Pouget, and C. Shawn Green report that video games could provide a potent training regimen for speeding up reactions in many types of real-life situations.
Video games have grown in popularity to the point where 68 percent of American households have members that play them, according to a 2009 report by the Entertainment Software Association.
The researchers tested dozens of 18- to 25-year-olds who were not ordinarily video game players. They split the subjects into two groups. One group played 50 hours of the fast-paced action video games “Call of Duty 2” and “Unreal Tournament,” and the other group played 50 hours of the slow-moving strategy game “The Sims 2.”
After this training period, all of the subjects were asked to make quick decisions in several tasks designed by the researchers. In the tasks, the participants had to look at a screen, analyze what was going on, and answer a simple question about the action in as little time as possible (i.e. whether a clump of erratically moving dots was migrating right or left across the screen on average). In order to make sure the effect wasn’t limited to just visual perception, the participants were also asked to complete an analogous task that was purely auditory.
The action game players were up to 25 percent faster at coming to a conclusion and answered just as many questions correctly as their strategy game playing peers.
“It’s not the case that the action game players are trigger-happy and less accurate: They are just as accurate and also faster,” Bavelier said. “Action game players make more correct decisions per unit time. If you are a surgeon or you are in the middle of a battlefield, that can make all the difference.”
The authors’ neural simulations shed light on why action gamers have augmented decision making capabilities. People make decisions based on probabilities that they are constantly calculating and refining in their heads, Bavelier explains. The process is called probabilistic inference. The brain continuously accumulates small pieces of visual or auditory information as a person surveys a scene, eventually gathering enough for the person to make what they perceive to be an accurate decision.
“Decisions are never black and white,” she said. “The brain is always computing probabilities. As you drive, for instance, you may see a movement on your right, estimate whether you are on a collision course, and based on that probability make a binary decision: brake or don’t brake.”
Action video game players’ brains are more efficient collectors of visual and auditory information, and therefore arrive at the necessary threshold of information they need to make a decision much faster than non gamers, the researchers found.
The new study builds on previous work by Bavelier and colleagues that showed that video games improve vision by making players more sensitive to slightly different shades of color.About the University of Rochester
Alan Blank | Newswise Science News
Tile Based DASH Streaming for Virtual Reality with HEVC from Fraunhofer HHI
03.01.2017 | Fraunhofer-Institut für Nachrichtentechnik Heinrich-Hertz-Institut
Product placement: Only brands placed very prominently benefit from 3D technology
07.07.2016 | Alpen-Adria-Universität Klagenfurt
An important step towards a completely new experimental access to quantum physics has been made at University of Konstanz. The team of scientists headed by...
Yersiniae cause severe intestinal infections. Studies using Yersinia pseudotuberculosis as a model organism aim to elucidate the infection mechanisms of these...
Researchers from the University of Hamburg in Germany, in collaboration with colleagues from the University of Aarhus in Denmark, have synthesized a new superconducting material by growing a few layers of an antiferromagnetic transition-metal chalcogenide on a bismuth-based topological insulator, both being non-superconducting materials.
While superconductivity and magnetism are generally believed to be mutually exclusive, surprisingly, in this new material, superconducting correlations...
Laser-driving of semimetals allows creating novel quasiparticle states within condensed matter systems and switching between different states on ultrafast time scales
Studying properties of fundamental particles in condensed matter systems is a promising approach to quantum field theory. Quasiparticles offer the opportunity...
Among the general public, solar thermal energy is currently associated with dark blue, rectangular collectors on building roofs. Technologies are needed for aesthetically high quality architecture which offer the architect more room for manoeuvre when it comes to low- and plus-energy buildings. With the “ArKol” project, researchers at Fraunhofer ISE together with partners are currently developing two façade collectors for solar thermal energy generation, which permit a high degree of design flexibility: a strip collector for opaque façade sections and a solar thermal blind for transparent sections. The current state of the two developments will be presented at the BAU 2017 trade fair.
As part of the “ArKol – development of architecturally highly integrated façade collectors with heat pipes” project, Fraunhofer ISE together with its partners...
19.01.2017 | Event News
10.01.2017 | Event News
09.01.2017 | Event News
20.01.2017 | Awards Funding
20.01.2017 | Materials Sciences
20.01.2017 | Life Sciences