Researchers at Purdue University are creating interactive software that artists could use to make realistic animations of cloud formations, explosions, smoke, steam, fog and other gaseous phenomena for movies and video games.
Purdue University engineering student Joshua Schpok has created a software program, called Swell, that can be used by artists to create realistic animations of cloud formations for movies and video games. The same approach also could be used to design software for creating animations of any gaseous phenomena, such as explosions, smoke, steam and fog. This image is an example of a cloud from one of the animations. (Purdue University graphic/Joshua Schpok)
The same software might also be used by meteorologists to create accurate representations of quickly developing weather conditions. Because the software is interactive, it shows results immediately, whereas conventional programs might take hours to complete such animations, said David Ebert, an associate professor in Purdues School of Electrical and Computer Engineering.
Joshua Schpok, one of Eberts students, has used mathematical algorithms to design the software, which provides natural, intuitive controls.
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