Device allows users to manipulate 3-D virtual objects more quickly

Researchers at North Carolina State University have developed a user-friendly, inexpensive controller for manipulating virtual objects in a computer program in three dimensions. Called CAPTIVE, the device allows users to manipulate objects more quickly -- with less lag time -- than existing technologies. Credit: Zeyuan Chen

The device, called CAPTIVE, offers six degrees of freedom (6DoF) for users – with applications ranging from video gaming to medical diagnostics to design tools. And CAPTIVE makes use of only three components: a simple cube, the webcam already found on most smartphones and laptops, and custom software.

The cube is plastic, with differently colored balls at each corner. It resembles a Tinkertoy, but is made using a 3-D printer. When users manipulate the cube, the image is captured by the webcam. Video recognition software tracks the movement of the cube in three dimensions by tracking how each of the colored balls moves in relation to the others. Video demonstrating CAPTIVE can be seen here: https://youtu.be/gRN5bYtYe3M.

“The primary advantage of CAPTIVE is that it is efficient,” says Zeyuan Chen, lead author of a paper on the work and a Ph.D. student in NC State's Department of Computer Science. “There are a number of tools on the market that can be used to manipulate 3-D virtual objects, but CAPTIVE allows users to perform these tasks much more quickly.”

To test CAPTIVE's efficiency, researchers performed a suite of standard experiments designed to determine how quickly users can complete a series of tasks.

The researchers found, for example, that CAPTIVE allowed users to rotate objects in three dimensions almost twice as fast as what is possible with competing technologies.

“Basically, there's no latency; no detectable lag time between what the user is doing and what they see on screen,” Chen says.

CAPTIVE is also inexpensive compared to other 6DoF input devices.

“There are no electronic components in the system that aren't already on your smartphone, tablet or laptop, and 3-D printing the cube is not costly,” Chen says. “That really leaves only the cost of our software.”

The paper, “Performance Characteristics of a Camera-Based Tangible Input Device for Manipulation of 3D Information,” will be presented at the Graphics Interface conference being held in Edmonton, Alberta, May 16-19. The paper was co-authored by Christopher Healey, a professor of computer science at NC State and in the university's Institute for Advanced Analytics; and Robert St. Amant, an associate professor of computer science at NC State. The work was done with support from the National Science Foundation under grant number 1420159.

Media Contact

Matt Shipman
matt_shipman@ncsu.edu
919-515-6386

 @NCStateNews

http://www.ncsu.edu 

Media Contact

Matt Shipman EurekAlert!

All latest news from the category: Information Technology

Here you can find a summary of innovations in the fields of information and data processing and up-to-date developments on IT equipment and hardware.

This area covers topics such as IT services, IT architectures, IT management and telecommunications.

Back to home

Comments (0)

Write a comment

Newest articles

“Nanostitches” enable lighter and tougher composite materials

In research that may lead to next-generation airplanes and spacecraft, MIT engineers used carbon nanotubes to prevent cracking in multilayered composites. To save on fuel and reduce aircraft emissions, engineers…

Trash to treasure

Researchers turn metal waste into catalyst for hydrogen. Scientists have found a way to transform metal waste into a highly efficient catalyst to make hydrogen from water, a discovery that…

Real-time detection of infectious disease viruses

… by searching for molecular fingerprinting. A research team consisting of Professor Kyoung-Duck Park and Taeyoung Moon and Huitae Joo, PhD candidates, from the Department of Physics at Pohang University…

Partners & Sponsors