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23 matches found for "online gaming"

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Removing the barriers of autism

Autism can build a wall of poor communication between those struggling with the condition and their families. While a personal computer can help bridge the divide, the distraction and complexity of a ...

Communications Media | nachricht Read more
New study finds links between video-game playing and health risks in adults

Investigators from the Centers for Disease Control and Prevention (CDC), Emory University and Andrews University analyzed survey data from over 500 adults ranging in age from 19 to 90 in the Seattle-T...

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Research Finds Active Video Games a Good Alternative for Kids

Scientists at the University of Oklahoma Health Sciences Center have found that playing active video games can be as effective for children as moderate exercise. The findings appear this week in the j...

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Consumer anger pays off: Strategic displays may aid negotiations

Authors Eduardo B. Andrade and Teck-Hua Ho (University of California, Berkeley) set out to examine "emotion gaming," the act of either concealing a current emotional state or displaying one ...

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Full Sail University Announces 2009 Graduate GRAMMY Nominations

In total, 106 Full Sail Recording Arts graduates were involved in the production of 78 individual artist’s projects that are nominated in 61 separate categories. Of these 106 graduates, seven are pers...

Awards Funding | nachricht Read more
Violent computer games have role in fire safety

Commercial games such as Doom 3 and Half Life 2 can be used to build virtual worlds to train people in fire evacuation procedures by applying the games' underlying software code, according to the...

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Optical firewall aims to clear internet security bottlenecks

As demand for data-intensive services, such as video-on-demand and online gaming increases, telecommunications providers are expanding the high-speed fibre optic networks that form the backbone of the...

Information Technology | nachricht Read more
Full Sail University Graduate, Marc Fishman, Wins Emmy Award

The Creative Arts Emmy Awards were held in Los Angeles, CA on September 13 and recognize technical and other achievements for the 2007-08 season, and precede the main ceremony held on September 21. Jo...

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Haptics: just reach out and touch, virtually

A revolutionary new interface allows users to really feel virtual textiles. The system combines a specially designed glove, a sophisticated computer model and visual representation to reproduce the se...

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Interactive playground product i.play set to revolutionise outdoor play

With one in four children in the UK already overweight or obese1, finding new ways of encouraging children to get fitter has never been so important. The inventors of i.play believe that the fast-pace...

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Online Gaming Promotes Social Interaction

Members of these communities typically share an interest in online gaming and a great deal of the interaction between them is technologically mediated. Marko Siitonen from University of Jyväskylä stud...

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'Touching' new internet research at Queen's University Belfast

Researchers at the Belfast-based university are currently undertaking a new technology study which has the potential to add the sense of touch to virtual worlds.In addition to opening up a who...

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No escape from the bullies

Researchers are examining the worrying appearance of bullying in the virtual world. Citizens (avatars) of Second Life say targets are likely to be individuals who are new to the virtual world. ...

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ESA Investment Forum 2007 - Helping companies to grow

An example is satellite based services being one of the most promising sectors of future business profit, guaranteed by the introduction of the next generation satellite positioning and navigation sys...

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A Reason Why Video Games Are Hard to Give Up

Psychologists at the University of Rochester, in collaboration with Immersyve, Inc., a virtual environment think tank, asked 1,000 gamers what motivates them to keep playing. The results published in ...

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