Forum for Science, Industry and Business

Sponsored by:     3M 
Search our Site:

 

Consensus reached: video game is educational complement

10.02.2009
Playing and studying are not incompatible activities. A team of researchers from Madrid's Complutense University (UCM) looks to integrating virtual graphic adventures into online education platforms and analyzes the educational and technological aspects that they should have to promote expansion.

"Video games in virtual educational environments are a complement to traditional teaching for the student", Pablo Moreno-Ger, lead author of the study and member of the e-UCM educational technologies research group, led by Baltasar Fernández Manjón in UCM's Software Engineering and Artificial Intelligence Department, tells SINC.

According to research, the graphical adventure genre (e-Adventure) is the most flexible, covering the greatest number of subjects or areas of knowledge, and the one that, possibly, "works best in the area of education". In these games, a wide variety of problems must be resolved through a story line designed to aid in the learning process.

The Spanish researchers believe that including video games in the online education platforms is the best way to achieve mass, economic distribution of this tool, the educational effectiveness of which is now rarely a topic of debate in the academic field.

However, widespread use of video games in these environments must still overcome certain educational and technical difficulties. According to the authors, an educational video game must be designed with three key elements in mind: the possibility for evaluation, adaptability and ease of integration.

According to this research, "teachers must be able to determine the progress of students playing at home, how they interact with the game, how they perform". The problem is that it is not possible to completely track all of the actions taken by the students during the game, since that would hinder follow-up, nor limit the evaluation to one or a few actions. The idea, says the researcher, "is to identify the points that are relevant from an educational point of view".

The technology must also enable the video game to be adapted to the specific educational needs of each student. "The machine needs to be taken advantage of so that the game is not static, rather it varies depending on the student's profile", explains Moreno-Ger, who also indicates that video games are "the ideal medium for adaptation; much richer than web pages".

The final important element in designing educational video games is standardization; that is, "packaging the content so that it can move from one platform to another, launching it without problems", the experts explain. This characteristic must also make the technical difficulties as transparent as possible, enabling the teacher to concentrate solely on preparing the content.

SINC Team | alfa
Further information:
http://www.plataformasinc.es

More articles from Science Education:

nachricht New Master’s programme: University of Kaiserslautern educates experts in quantum technology
15.03.2017 | Technische Universität Kaiserslautern

nachricht Decision-making research in children: Rules of thumb are learned with time
19.10.2016 | Max-Planck-Institut für Bildungsforschung

All articles from Science Education >>>

The most recent press releases about innovation >>>

Die letzten 5 Focus-News des innovations-reports im Überblick:

Im Focus: Making lightweight construction suitable for series production

More and more automobile companies are focusing on body parts made of carbon fiber reinforced plastics (CFRP). However, manufacturing and repair costs must be further reduced in order to make CFRP more economical in use. Together with the Volkswagen AG and five other partners in the project HolQueSt 3D, the Laser Zentrum Hannover e.V. (LZH) has developed laser processes for the automatic trimming, drilling and repair of three-dimensional components.

Automated manufacturing processes are the basis for ultimately establishing the series production of CFRP components. In the project HolQueSt 3D, the LZH has...

Im Focus: Wonder material? Novel nanotube structure strengthens thin films for flexible electronics

Reflecting the structure of composites found in nature and the ancient world, researchers at the University of Illinois at Urbana-Champaign have synthesized thin carbon nanotube (CNT) textiles that exhibit both high electrical conductivity and a level of toughness that is about fifty times higher than copper films, currently used in electronics.

"The structural robustness of thin metal films has significant importance for the reliable operation of smart skin and flexible electronics including...

Im Focus: Deep inside Galaxy M87

The nearby, giant radio galaxy M87 hosts a supermassive black hole (BH) and is well-known for its bright jet dominating the spectrum over ten orders of magnitude in frequency. Due to its proximity, jet prominence, and the large black hole mass, M87 is the best laboratory for investigating the formation, acceleration, and collimation of relativistic jets. A research team led by Silke Britzen from the Max Planck Institute for Radio Astronomy in Bonn, Germany, has found strong indication for turbulent processes connecting the accretion disk and the jet of that galaxy providing insights into the longstanding problem of the origin of astrophysical jets.

Supermassive black holes form some of the most enigmatic phenomena in astrophysics. Their enormous energy output is supposed to be generated by the...

Im Focus: A Quantum Low Pass for Photons

Physicists in Garching observe novel quantum effect that limits the number of emitted photons.

The probability to find a certain number of photons inside a laser pulse usually corresponds to a classical distribution of independent events, the so-called...

Im Focus: Microprocessors based on a layer of just three atoms

Microprocessors based on atomically thin materials hold the promise of the evolution of traditional processors as well as new applications in the field of flexible electronics. Now, a TU Wien research team led by Thomas Müller has made a breakthrough in this field as part of an ongoing research project.

Two-dimensional materials, or 2D materials for short, are extremely versatile, although – or often more precisely because – they are made up of just one or a...

All Focus news of the innovation-report >>>

Anzeige

Anzeige

Event News

Expert meeting “Health Business Connect” will connect international medical technology companies

20.04.2017 | Event News

Wenn der Computer das Gehirn austrickst

18.04.2017 | Event News

7th International Conference on Crystalline Silicon Photovoltaics in Freiburg on April 3-5, 2017

03.04.2017 | Event News

 
Latest News

NASA's Fermi catches gamma-ray flashes from tropical storms

25.04.2017 | Physics and Astronomy

Researchers invent process to make sustainable rubber, plastics

25.04.2017 | Materials Sciences

Transfecting cells gently – the LZH presents a GNOME prototype at the Labvolution 2017

25.04.2017 | Life Sciences

VideoLinks
B2B-VideoLinks
More VideoLinks >>>