Imagine socially intelligent computer game characters with a natural dialogue, human-like in their ways of relating to others, who gossip, manipulate and have their own agendas. New research can make all of this possible, according to a new doctoral thesis from the University of Gothenburg and the University of Skövde.
‘In today’s computer games, we often see a goal-driven dialogue where the player is limited to a number of predefined response alternatives. In my research, I study how we can use language technology to create more socially driven dialogues in games, with characters who can understand natural language.
The University of Gothenburg
The objective has been to contribute to creating interesting and socially competent game characters by presenting models that are directly applicable with current technology,’ says Jenny Brusk, lecturer in computer science at the University of Skövde, who is presenting her doctoral thesis at the University of Gothenburg on 21 February.
To create socially intelligent characters, Brusk has studied gossiping as a phenomenon and how it could be implemented in a dialogue system for games – which implies a possibility to create more human-like game characters who for example are able to participate in social interaction and form relations with other characters.
‘Gossip is a type of dialogue that defines our moral compass, and without it, we don't know what’s socially accepted. Gossip is also a way to get to know each other and signals closeness. We learn to master social codes through gossip. A game character with a more human-like behaviour always seems more interesting. Take for example a character who lies, loses face or is manipulative,’ says Brusk.
The research is rooted in sociolinguistic science with complex dialogue systems. What is new with Brusk’s research is that these dialogue models can be implemented using standard technology, making them directly accessible for today’s game industry. The research has other potential uses outside the computer game industry as well.
‘There’s a strong interest in virtual people. The dialogue systems I present could for example be used in healthcare by applying them on a virtual patient, or within language learning where you learn the social interaction and a new culture by conversing and chit-chatting.’
More information: Jenny Brusk, tel. +46 (0)500 44 88 35, e-mail firstname.lastname@example.org
Thesis title: Steps Towards Creating Socially Competent Game Characters
Date, time and venue of the public defence: Friday 21 February 2014 kl. 10.15, Lilla Hörsalen, Faculty of Arts, Renströmsgatan 6, Gothenburg
Faculty examiner: Reader Johan Boye, Royal Institute of Technology.
Link to thesis: http://hdl.handle.net/2077/34774
Henrik Axlid | idw - Informationsdienst Wissenschaft
Japanese researchers develop ultrathin, highly elastic skin display
19.02.2018 | University of Tokyo
Why bees soared and slime flopped as inspirations for systems engineering
19.02.2018 | Georgia Institute of Technology
For the first time, a team of researchers at the Max-Planck Institute (MPI) for Polymer Research in Mainz, Germany, has succeeded in making an integrated circuit (IC) from just a monolayer of a semiconducting polymer via a bottom-up, self-assembly approach.
In the self-assembly process, the semiconducting polymer arranges itself into an ordered monolayer in a transistor. The transistors are binary switches used...
Breakthrough provides a new concept of the design of molecular motors, sensors and electricity generators at nanoscale
Researchers from the Institute of Organic Chemistry and Biochemistry of the CAS (IOCB Prague), Institute of Physics of the CAS (IP CAS) and Palacký University...
For photographers and scientists, lenses are lifesavers. They reflect and refract light, making possible the imaging systems that drive discovery through the microscope and preserve history through cameras.
But today's glass-based lenses are bulky and resist miniaturization. Next-generation technologies, such as ultrathin cameras or tiny microscopes, require...
Scientists from the University of Zurich have succeeded for the first time in tracking individual stem cells and their neuronal progeny over months within the intact adult brain. This study sheds light on how new neurons are produced throughout life.
The generation of new nerve cells was once thought to taper off at the end of embryonic development. However, recent research has shown that the adult brain...
Theoretical physicists propose to use negative interference to control heat flow in quantum devices. Study published in Physical Review Letters
Quantum computer parts are sensitive and need to be cooled to very low temperatures. Their tiny size makes them particularly susceptible to a temperature...
15.02.2018 | Event News
13.02.2018 | Event News
12.02.2018 | Event News
21.02.2018 | Life Sciences
21.02.2018 | Life Sciences
21.02.2018 | Materials Sciences