Imagine socially intelligent computer game characters with a natural dialogue, human-like in their ways of relating to others, who gossip, manipulate and have their own agendas. New research can make all of this possible, according to a new doctoral thesis from the University of Gothenburg and the University of Skövde.
‘In today’s computer games, we often see a goal-driven dialogue where the player is limited to a number of predefined response alternatives. In my research, I study how we can use language technology to create more socially driven dialogues in games, with characters who can understand natural language.
The University of Gothenburg
The objective has been to contribute to creating interesting and socially competent game characters by presenting models that are directly applicable with current technology,’ says Jenny Brusk, lecturer in computer science at the University of Skövde, who is presenting her doctoral thesis at the University of Gothenburg on 21 February.
To create socially intelligent characters, Brusk has studied gossiping as a phenomenon and how it could be implemented in a dialogue system for games – which implies a possibility to create more human-like game characters who for example are able to participate in social interaction and form relations with other characters.
‘Gossip is a type of dialogue that defines our moral compass, and without it, we don't know what’s socially accepted. Gossip is also a way to get to know each other and signals closeness. We learn to master social codes through gossip. A game character with a more human-like behaviour always seems more interesting. Take for example a character who lies, loses face or is manipulative,’ says Brusk.
The research is rooted in sociolinguistic science with complex dialogue systems. What is new with Brusk’s research is that these dialogue models can be implemented using standard technology, making them directly accessible for today’s game industry. The research has other potential uses outside the computer game industry as well.
‘There’s a strong interest in virtual people. The dialogue systems I present could for example be used in healthcare by applying them on a virtual patient, or within language learning where you learn the social interaction and a new culture by conversing and chit-chatting.’
More information: Jenny Brusk, tel. +46 (0)500 44 88 35, e-mail email@example.com
Thesis title: Steps Towards Creating Socially Competent Game Characters
Date, time and venue of the public defence: Friday 21 February 2014 kl. 10.15, Lilla Hörsalen, Faculty of Arts, Renströmsgatan 6, Gothenburg
Faculty examiner: Reader Johan Boye, Royal Institute of Technology.
Link to thesis: http://hdl.handle.net/2077/34774
Henrik Axlid | idw - Informationsdienst Wissenschaft
Navigating the unknown
09.10.2015 | The Agency for Science, Technology and Research (A*STAR)
Theoretical computer science provides answers to data privacy problem
08.10.2015 | National Science Foundation
Nondestructive material testing (NDT) is a fast and effective way to analyze the quality of a product during the manufacturing process. Because defective materials can lead to malfunctioning finished products, NDT is an essential quality assurance measure, especially in the manufacture of safety-critical components such as automotive B-pillars. NDT examines the quality without damaging the component or modifying the surface of the material. At this year's Blechexpo trade fair in Stuttgart, Fraunhofer IZFP will have an exhibit that demonstrates the nondestructive testing of high-strength automotive body parts using 3MA. The measurement results are available in a matter of seconds.
To minimize vehicle weight and fuel consumption while providing the highest level of crash safety, automotive bodies are reinforced with elements made from...
The MICADO camera, a first light instrument for the European Extremely Large Telescope (E-ELT), has entered a new phase in the project: by agreeing to a Memorandum of Understanding, the partners in Germany, France, the Netherlands, Austria, and Italy, have all confirmed their participation. Following this milestone, the project's transition into its preliminary design phase was approved at a kick-off meeting held in Vienna. Two weeks earlier, on September 18, the consortium and the European Southern Observatory (ESO), which is building the telescope, have signed the corresponding collaboration agreement.
As the first dedicated camera for the E-ELT, MICADO will equip the giant telescope with a capability for diffraction-limited imaging at near-infrared...
Self-driving cars will be on our streets in the foreseeable future. In Graz, research is currently dedicated to an innovative driver assistance system that takes over control if there is a danger of collision. It was nature that inspired Dr Manfred Hartbauer from the Institute of Zoology at the University of Graz: in dangerous traffic situations, migratory locusts react around ten times faster than humans. Working together with an interdisciplinary team, Hartbauer is investigating an affordable collision detector that is equipped with artificial locust eyes and can recognise potential crashes in time, during both day and night.
Inspired by insects
An interdisciplinary team of researchers has built the first prototype of a miniature particle accelerator that uses terahertz radiation instead of radio...
At present, tiny magnetic whirls – so called skyrmions – are discussed as promising candidates for bits in future robust and compact data storage devices. At...
01.10.2015 | Event News
30.09.2015 | Event News
17.09.2015 | Event News
09.10.2015 | Earth Sciences
09.10.2015 | Life Sciences
09.10.2015 | Life Sciences