Groundbreaking recommendations calling on government, educators, and business' to develop comprehensive strategies to use video games to strengthen U.S. education and workforce training will be released at a press briefing today, the Federation of American Scientists (FAS) and Entertainment Software Association (ESA) announced.
The action plan identifies steps that the federal government, industry and education community can take to develop a comprehensive strategy to take advantage of the features of video games to address the increasing demand for high quality education and training, and commercialize educational games to help students and workers attain globally competitive skills in demand by employers.
"Many recent reports warning about declining U.S. competitiveness point to an urgent need to improve workforce skills and our system of education," said Henry Kelly, FAS President. "Video games are engaging and can teach higher order skills, and they are especially attractive to today's young digital natives who have grown up with digital technology. This plan outlines concrete actions we can take to put powerful tools for teaching and learning in the hands of educators and students at a time when the need for education improvement is great."
America's position in the world is increasingly dependent on its standing in the technological field. Summit participants agreed that features of video and computer games can make learning more effective and accessible by teaching players higher-order learning skills such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change – all skills very much in demand from present day employers.
"These findings communicate what we in the video game industry have known for years – that video games can make a significant contribution to educating our kids, enriching learning, and to preparing the workforce required for the high tech digital economy of today and tomorrow," said Doug Lowenstein, president of the ESA, the trade group representing U.S. computer and video games. "Video games are more than just great entertainment, they're having a positive impact on kids and adults alike in fields from education to health care, from the military to the workplace. We are grateful to the Federation of American Scientists for conducting this important study and look forward to working with them to implement the recommendations."
The US spends about $700 billion on elementary through post-secondary education, and billions more on workforce training. Yet little is spent on R&D to improve the productivity and effectiveness of learning, and despite the potential of educational games, the digital technology has not been adopted by mainstream education or training industries. FAS calls for government research dollars to stimulate the experiments and developments needed to make breakthroughs in educational games and simulations, and to support meaningful evaluations of their efficacy.
The action plan is based on deliberations from the National Summit on Educational Games held on 25 October 2005 in Washington, D.C. The Summit brought together more than 100 experts to examine how to harness the power of video games for learning. Participants included executives from the video gaming industry and educational software publishers, researchers and experts on technology and pedagogy, game developers, representatives of user communities such as teachers and the U.S. military, R&D funders, and government policy makers. The Summit was sponsored by FAS, ESA, and the National Science Foundation. The report is believed to be the first time that U.S. business, education and government policy leaders have endorsed a comprehensive plan to address the future of American education and training.
Monica Amarelo | EurekAlert!
Multi-year study finds 'hotspots' of ammonia over world's major agricultural areas
17.03.2017 | University of Maryland
Diabetes Drug May Improve Bone Fat-induced Defects of Fracture Healing
17.03.2017 | Deutsches Institut für Ernährungsforschung Potsdam-Rehbrücke
The Institute of Semiconductor Technology and the Institute of Physical and Theoretical Chemistry, both members of the Laboratory for Emerging Nanometrology (LENA), at Technische Universität Braunschweig are partners in a new European research project entitled ChipScope, which aims to develop a completely new and extremely small optical microscope capable of observing the interior of living cells in real time. A consortium of 7 partners from 5 countries will tackle this issue with very ambitious objectives during a four-year research program.
To demonstrate the usefulness of this new scientific tool, at the end of the project the developed chip-sized microscope will be used to observe in real-time...
Astronomers from Bonn and Tautenburg in Thuringia (Germany) used the 100-m radio telescope at Effelsberg to observe several galaxy clusters. At the edges of these large accumulations of dark matter, stellar systems (galaxies), hot gas, and charged particles, they found magnetic fields that are exceptionally ordered over distances of many million light years. This makes them the most extended magnetic fields in the universe known so far.
The results will be published on March 22 in the journal „Astronomy & Astrophysics“.
Galaxy clusters are the largest gravitationally bound structures in the universe. With a typical extent of about 10 million light years, i.e. 100 times the...
Researchers at the Goethe University Frankfurt, together with partners from the University of Tübingen in Germany and Queen Mary University as well as Francis Crick Institute from London (UK) have developed a novel technology to decipher the secret ubiquitin code.
Ubiquitin is a small protein that can be linked to other cellular proteins, thereby controlling and modulating their functions. The attachment occurs in many...
In the eternal search for next generation high-efficiency solar cells and LEDs, scientists at Los Alamos National Laboratory and their partners are creating...
Silicon nanosheets are thin, two-dimensional layers with exceptional optoelectronic properties very similar to those of graphene. Albeit, the nanosheets are less stable. Now researchers at the Technical University of Munich (TUM) have, for the first time ever, produced a composite material combining silicon nanosheets and a polymer that is both UV-resistant and easy to process. This brings the scientists a significant step closer to industrial applications like flexible displays and photosensors.
Silicon nanosheets are thin, two-dimensional layers with exceptional optoelectronic properties very similar to those of graphene. Albeit, the nanosheets are...
20.03.2017 | Event News
14.03.2017 | Event News
07.03.2017 | Event News
28.03.2017 | Life Sciences
28.03.2017 | Information Technology
28.03.2017 | Physics and Astronomy