Forum for Science, Industry and Business

Sponsored by:     3M 
Search our Site:

 

Iowa State study finds high volume video gamers have more difficulty staying attentive

23.10.2009
Parents have long lectured their children about the mind-numbing effects of playing video games all day. And a new Iowa State University study has found that high volume action video game players -- those who play around 40 hours per week -- actually had more difficulty keeping focused on tasks requiring longer, more proactive attention than those who played video games less than a couple of hours a week.

The study, published online this week in the latest issue of the professional journal Psychophysiology, also supports research published within the last year establishing a positive association between being addicted to playing video games and having Attention Deficit Disorder (ADD).

"Our thinking right now is the sort of real world effect that you might be seeing is that these are individuals who would really have difficulty trying to maintain their attention independently over time," said Rob West, one of the study's authors, an associate professor of psychology and director of the cognitive psychology program at Iowa State. "So if they're engaged in some activity that doesn't really capture their attention -- like maybe a classroom lecture, or studying in a quiet space -- they're going to have difficulty maintaining attention on their own."

ISU psychology graduate student Kira Bailey led the study. The authors also included Distinguished Professor of Psychology Craig Anderson, director of Iowa State's Center for the Study of Violence, who was recently chosen as one of the three 2010 American Psychological Association Distinguished Scientist Lecturers.

In the study, data was collected from 51 Iowa State undergraduate men (ages 18 to 33) who were nearly evenly divided between those who reported playing less than a couple of hours of video games per week, and those who played video games an average of 43 hours per week.

"We were not actually measuring the most extreme ends," West said. "There were people who we were unable to recruit and have data for who have higher rates than 43 hours per week. So this is probably on the high end, but it's certainly not the highest. You get some undergrads self-reporting that they're playing 9 or 10 hours a day."

Electrical activity in each subject's brain was recorded through EEG's from their scalp while they were engaged in the computer Stroop Task -- a standard measure used to determine attention. In the task, individuals identified the color of a word when the color and word matched, or did not match. It takes longer to indicate the color when the word does not match.

The study found that reactive attention control -- described as happening "just in time" -- was similar in the two groups of gamers. But brain wave and behavioral measures of proactive attention were significantly diminished in the frequent video game players.

"It's not clear what the effects would be if we tested people who were playing 10 or 20 hours a week," West said. "So we don't know if it's a graded effect or threshold effect -- like maybe 10's OK, but 20's not. We don't have those kinds of data yet.

"As you can imagine, this study could have implications for classroom and work performance for those people who play a lot of video games," he added.

West says that the results of this study contrast with research published over the last six years that has found beneficial effects of action video game play on some aspect of visual processing. High volume gamers' reactions to stimuli that appear very quickly had been found to be enhanced by playing action video games in those studies.

The researchers are collecting data for another study that extends on this research and explores working memory in video game players -- keeping information in mind for 10 or 20 seconds.

They're also exploring whether non-gamers produce the same attention results as those found in frequent players when they're asked to play action video games for approximately 10 to 20 hours over several sessions.

Mike Ferlazzo | EurekAlert!
Further information:
http://www.iastate.edu

More articles from Studies and Analyses:

nachricht Win-win strategies for climate and food security
02.10.2017 | International Institute for Applied Systems Analysis (IIASA)

nachricht The personality factor: How to foster the sharing of research data
06.09.2017 | ZBW – Leibniz-Informationszentrum Wirtschaft

All articles from Studies and Analyses >>>

The most recent press releases about innovation >>>

Die letzten 5 Focus-News des innovations-reports im Überblick:

Im Focus: Neutron star merger directly observed for the first time

University of Maryland researchers contribute to historic detection of gravitational waves and light created by event

On August 17, 2017, at 12:41:04 UTC, scientists made the first direct observation of a merger between two neutron stars--the dense, collapsed cores that remain...

Im Focus: Breaking: the first light from two neutron stars merging

Seven new papers describe the first-ever detection of light from a gravitational wave source. The event, caused by two neutron stars colliding and merging together, was dubbed GW170817 because it sent ripples through space-time that reached Earth on 2017 August 17. Around the world, hundreds of excited astronomers mobilized quickly and were able to observe the event using numerous telescopes, providing a wealth of new data.

Previous detections of gravitational waves have all involved the merger of two black holes, a feat that won the 2017 Nobel Prize in Physics earlier this month....

Im Focus: Smart sensors for efficient processes

Material defects in end products can quickly result in failures in many areas of industry, and have a massive impact on the safe use of their products. This is why, in the field of quality assurance, intelligent, nondestructive sensor systems play a key role. They allow testing components and parts in a rapid and cost-efficient manner without destroying the actual product or changing its surface. Experts from the Fraunhofer IZFP in Saarbrücken will be presenting two exhibits at the Blechexpo in Stuttgart from 7–10 November 2017 that allow fast, reliable, and automated characterization of materials and detection of defects (Hall 5, Booth 5306).

When quality testing uses time-consuming destructive test methods, it can result in enormous costs due to damaging or destroying the products. And given that...

Im Focus: Cold molecules on collision course

Using a new cooling technique MPQ scientists succeed at observing collisions in a dense beam of cold and slow dipolar molecules.

How do chemical reactions proceed at extremely low temperatures? The answer requires the investigation of molecular samples that are cold, dense, and slow at...

Im Focus: Shrinking the proton again!

Scientists from the Max Planck Institute of Quantum Optics, using high precision laser spectroscopy of atomic hydrogen, confirm the surprisingly small value of the proton radius determined from muonic hydrogen.

It was one of the breakthroughs of the year 2010: Laser spectroscopy of muonic hydrogen resulted in a value for the proton charge radius that was significantly...

All Focus news of the innovation-report >>>

Anzeige

Anzeige

Event News

ASEAN Member States discuss the future role of renewable energy

17.10.2017 | Event News

World Health Summit 2017: International experts set the course for the future of Global Health

10.10.2017 | Event News

Climate Engineering Conference 2017 Opens in Berlin

10.10.2017 | Event News

 
Latest News

Ocean atmosphere rife with microbes

17.10.2017 | Life Sciences

Neutrons observe vitamin B6-dependent enzyme activity useful for drug development

17.10.2017 | Life Sciences

NASA finds newly formed tropical storm lan over open waters

17.10.2017 | Earth Sciences

VideoLinks
B2B-VideoLinks
More VideoLinks >>>